The Package Manager maintains a cache for asset packages that you get from the Asset Store.
Note: This cache is separate from the global cache, which the Package Manager uses for UPM packages.
The Package Manager stores the asset package cache in a default location, which you can override. You might want to override the location of this cache for several reasons:
By default, the Package Manager uses the following folder structure for its asset package cache:
<asset-store-cache-root>
└── Asset Store-5.x
└── <subfolders for Asset Store vendors>
For information on the default location of the asset package cache, refer to Location of downloaded asset package files.
To override the default location of the asset package cache, you can use the following methods:
ASSETSTORE_CACHE_PATH environment variable method isn’t permanent, but advanced users might find it preferable in specific use cases.
To use the Preferences window to override the default location of the asset package cache, follow these steps.
Use one of the following methods to open the Preferences window:
Select the Package Manager category.
Under My Assets open the folder menu beside Cache Location.
Choose Change Location.
Choose a new location for the asset package cache.
In scenarios that involve automation or continuous integration, it’s less practical and more error prone to configure settings in a configuration file or a preferences window. In such scenarios, you might consider setting the ASSETSTORE_CACHE_PATH environment variable to override the default location of the asset package cache.
Important: Follow these guidelines when you use this method:
ASSETSTORE_CACHE_PATH environment variable every time you launch Unity.For information on setting environment variables, refer to the documentation for your operating system. For an introduction to environment variables, refer to https://en.wikipedia.org/wiki/Environment_variable.