| Mode: Directional |
The Wind Zone affects the entire scene and blows in one direction. This is the default mode. |
| Mode: Spherical |
The Wind Zone only has an effect inside the radius, and has a falloff from the center towards the edge. |
| Radius |
Wind Zone size (active only if the mode is Spherical). |
| Main |
The primary force applied to all objects the Wind Zone affects. The numerical value is the wind speed; the plus and minus signs are the direction. If the value is 0, but Turbulence has a value other than 0, the trees still move. If both Main and Turbulence are 0, the trees bend, but they don’t move - they stay in a static bent position. |
| Turbulence |
Represents the noise applied to the wind speed. A greater value creates higher variation in wind speed. If Turbulence isn’t 0, there’s wind even if Main is 0. If Turbulence is 0, there’s no wind even if Main has a value other than 0. |
| Pulse Magnitude |
Pulses create the appearance of gusts of wind that are stronger than the main wind. Magnitude is a multiplier of Main, meaning if Main and Turbulence are both 0 the pulses are also 0. |
| Pulse Frequency |
How frequent pulses are, and how long they last. More frequent pulses are shorter. |