Version: Unity 6.7 Alpha (6000.7)
Language : English
World building
Introduction to sky

Sky

Resources for adding sky to the background of your scene using a skybox material and shader.

Page Description
Introduction to sky Learn about skybox materials, and how the sky solution choose depends on which render pipeline your project uses.
Create a skybox Create a skybox material, and draw the sky for all your cameras, or a specific camera.
Configure a skybox with a Skybox Shader Use shaders with different set of properties and sky generation techniques.
Skybox Shader Material Inspector window reference Explore the properties of the Skybox Shader Material Inspector windows.

Additional resources

  • Add ambient light from the environment
  • CubemapsA collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). More info
    See in Glossary
World building
Introduction to sky