Use the Graphics preferences to customize how graphics-related features behave in the Unity Editor.
To open the Graphics preferences, go to Edit > Preferences > Graphics (macOS: Unity > Settings > Graphics).
| Property | Description |
|---|---|
| Gizmo Visibility | Sets how Unity renders gizmos for volumes. The following options are available:
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| Property | Description |
|---|---|
| Advanced Properties | Sets whether advanced properties are visible in supported windows. The following options are available:
|
Unity only displays this section when your project contains the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) package.
| Property | Description |
|---|---|
| Resources Folder Name | Sets the name of the folder where URP stores project resources, such as the default sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary and default settings. The default value is URPDefaultResources. |
| Config Package | Select View in Package Manager to open the com.unity.render-pipelines.universal-config package in the Package Manager window. |
Unity only displays this section when your project contains the High Definition Render Pipeline (HDRP) package.
| Property | Description |
|---|---|
| Resources Folder Name | Sets the name of the folder where HDRP stores project resources, such as the default scene and default settings. |
| Config Package | Select View in Package Manager to open the com.unity.render-pipelines.high-definition-config package in the Package Manager window. |
| MatCap Mode Mix Albedo | Mixes the albedo of a material with its MatCap texture. |
| MatCap Mode Intensity Scale | Sets the brightness of the MatCap. Increase this value when the material albedo makes the scene appear too dark. This property is only available when MatCap Mode Mix Albedo is enabled. |