Version: Unity 6.7 Alpha (6000.7)
Language : English
Graph preferences reference
Jobs preferences reference

Graphics preferences reference

Use the Graphics preferences to customize how graphics-related features behave in the Unity Editor.

To open the Graphics preferences, go to Edit > Preferences > Graphics (macOS: Unity > Settings > Graphics).

Volumes

Property Description
Gizmo Visibility Sets how Unity renders gizmos for volumes. The following options are available:
  • Wireframe: Renders only the wireframe outline of volume gizmos.
  • Solid: Renders only the solid faces of volume gizmos. This is the default.
  • Everything: Renders both the wireframe outline and solid faces of volume gizmos.

Properties

Property Description
Advanced Properties Sets whether advanced properties are visible in supported windows. The following options are available:
  • All Visible: Shows all advanced properties. This is the default.
  • All Hidden: Hides all advanced properties.

Universal Render Pipeline

Unity only displays this section when your project contains the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP) package.

Property Description
Resources Folder Name Sets the name of the folder where URP stores project resources, such as the default sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
and default settings. The default value is URPDefaultResources.
Config Package Select View in Package Manager to open the com.unity.render-pipelines.universal-config package in the Package Manager window.

High Definition Render Pipeline

Unity only displays this section when your project contains the High Definition Render Pipeline (HDRP) package.

Property Description
Resources Folder Name Sets the name of the folder where HDRP stores project resources, such as the default scene and default settings.
Config Package Select View in Package Manager to open the com.unity.render-pipelines.high-definition-config package in the Package Manager window.
MatCap Mode Mix Albedo Mixes the albedo of a material with its MatCap texture.
MatCap Mode Intensity Scale Sets the brightness of the MatCap. Increase this value when the material albedo makes the scene appear too dark. This property is only available when MatCap Mode Mix Albedo is enabled.

Additional resources

Graph preferences reference
Jobs preferences reference