Use the Graphics preferences to customize how graphics-related features behave in the Unity Editor.
To open the Graphics preferences, go to Edit > Preferences > Graphics (macOS: Unity > Settings > Graphics).
| Property | Description |
|---|---|
| Gizmo Visibility | Sets how Unity renders gizmos for volumes. The following options are available:
|
| Property | Description |
|---|---|
| Advanced Properties | Sets whether advanced properties are visible in supported windows. The following options are available:
|
Unity only displays this section when your project contains the Universal Render Pipeline (URP) package.
| Property | Description |
|---|---|
| Resources Folder Name | Sets the name of the folder where URP stores project resources, such as the default scene and default settings. The default value is URPDefaultResources. |
| Config Package | Select View in Package Manager to open the com.unity.render-pipelines.universal-config package in the Package Manager window. |
Unity only displays this section when your project contains the High Definition Render Pipeline (HDRP) package.
| Property | Description |
|---|---|
| Resources Folder Name | Sets the name of the folder where HDRP stores project resources, such as the default scene and default settings. |
| Config Package | Select View in Package Manager to open the com.unity.render-pipelines.high-definition-config package in the Package Manager window. |
| MatCap Mode Mix Albedo | Mixes the albedo of a material with its MatCap texture. |
| MatCap Mode Intensity Scale | Sets the brightness of the MatCap. Increase this value when the material albedo makes the scene appear too dark. This property is only available when MatCap Mode Mix Albedo is enabled. |