Lighting Search is a cross-pipeline editor window with a table-based interface for managing lighting data across complex scenes. For a simpler alternative that covers lights, Reflection Probes, light probes, and static emissive materials, refer to Light Explorer.
To open the Lighting Search window, from the Unity Editor menu, select Window > Rendering > Lighting Search.
The window contains the following:
Select a pre-built search query in the tree panel to load its results into the table or build your own query from the search bar.
Note: The Lighting Search window uses the Unity Search framework. For more information about managing search queries and results, refer to Unity Search.
Edit any lighting object properties directly in the search results table. You can multi-select the table rows to edit the properties in bulk.
Here is the list of pre-built search query categories available in the tree panel.
| Category | Description |
|---|---|
| Lights | Light components in the scene, with lighting mode, intensity, color temperature, rendering layers, shadow resolution, contact shadows, and ray tracing settings. In HDRP only. |
| Mesh Renderers | Mesh Renderer components, with GI contribution mode, receive GI mode, reflection probe usage, and rendering layers. |
| Reflection Probes | Reflection Probe components, with capture mode and cubemap resolution. |
| Adaptive Probe Volumes | Adaptive Probe Volume components, with volume mode and probe spacing. Available when Adaptive Probe Volumes is enabled in Project Settings. |
| Baking Sets | Baking Set assets in the project, with probe spacing and sky occlusion settings. Available when Adaptive Probe Volumes is enabled in Project Settings. |
| Light Probes | Light Probe Group objects in the scene. Available when Adaptive Probe Volumes is inactive in Project Settings. |
| Materials | Materials with emission enabled, with emission intensity, multiplier, and HDR mode. |
| Lighting Settings | Lighting Settings assets associated with open scenes, with baking backend, lightmap resolution, and sample counts. |
| Lightmaps | Baked lightmap data with thumbnail previews, alongside index, dimensions, format, compression, and an adjustable exposure slider. |
Note: The queries available depend on the active render pipeline. In HDRP and URP projects, the query tree also reflects your Adaptive Probe Volumes configuration:
Use the save controls in the query tree panel to save the current query state. A saved query stores active filter settings, the columns shown in the table, column widths, and the table format.
| Option | Description |
|---|---|
| User | Saves the query to user preferences. Not included in version control. |
| Project | Saves the query as a Search Query asset in the project. Included in version control and shareable with your team. |