Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for applying high dynamic range (HDR) to increase the range of colour and luminosity values specific to the Built-in Render Pipeline.
| Page | Description |
|---|---|
| HDR in the Built-in Render Pipeline | Understand how HDR works differently in the Built-in Render Pipeline. |