Version: Unity 6.7 Alpha (6000.7)
Language : English
Configure the asynchronous upload pipeline
Understanding performance in URP

Graphics performance and profiling in URP

Resources for understanding and improving rendering performance in the Universal Render Pipeline (URP).

Page Description
Understanding performance Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenes contain, and which platforms you target. 
Adjust settings to improve performance Adjust settings in the URP asset or the URP Renderer to improve performance.
Optimizing draw calls Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
GPU occlusion culling Use the GPU instead of the CPU to exclude GameObjects from rendering when they’re occluded behind other GameObjects.
Reduce GPU bandwidth with on-tile rendering Learn about on-tile rendering in URP for tile-based GPUs.
Optimize GPU performance with variable rate shading Implement variable rate shading to reduce GPU workload while maintaining visual quality in critical screen areas.

Additional resources

Configure the asynchronous upload pipeline
Understanding performance in URP