Split the assets of a large Android application so that it meets the size limits of the service you distribute it through.
Digital distribution services set a maximum download size, so a large application must deliver some assets separately. The method depends on your publishing format: APK builds use expansion files, and Android App Bundle builds use Play Asset Delivery.
The following topics compare these methods and explain how to set up each one. For the size limits, refer to Deliver Android applications on Google Play.
| Topic | Description |
|---|---|
| Introduction to asset splitting | Understand the asset splitting options available in each Android publishing format. |
| APK expansion files | Understand what APK expansion files are and how to work with them in a Unity Android application. |
| Play Asset Delivery | Understand what Play Asset Delivery is and how to use it to split the assets of a Unity Android application. |