Version: Unity 6.7 Alpha (6000.7)
Language : English
Trail Renderer component reference
VFX Project Settings

Visual Effect Graph

The Visual Effect Graph is a package that you can use to create large-scale visual effects for your Unity Project. The Visual Effect Graph simulates particle behavior on the GPU, which allows it to simulate many more particles than the Built-in Particle System. If you want to create visual effects that include a large number of particles and need highly customisable behavior, use the Visual Effect Graph instead of the Built-in Particle System. For information on how to install and use the Visual Effect Graph, see the getting started guide.

Example effects made with the Visual Effect Graph.
Example effects made with the Visual Effect Graph.
Topic Description
VFX Project Settings Reference for the VFX tab in the Project Settings window that controls Visual Effect Graph settings.
Visual Effect Graph asset Reference for the asset that contains all necessary data to process a visual effect.
Block Subgraph asset Reference for a subgraph asset that packages operators and blocks together to use as a single block.
Operator Subgraph asset Reference for a subgraph asset that packages operators together to use as a single operator.
Visual Effect component Reference for the component that provides basic controls to configure a Visual Effect instance in a scene.
Property Binder component Reference for the component that connects scene values to exposed properties for an attached Visual Effect instance.

Additional resources

Trail Renderer component reference
VFX Project Settings