This property modifies the effect of wind zonesA GameObject that adds the effect of wind to your terrain. For instance, Trees within a wind zone will bend in a realistic animated fashion and the wind itself will move in pulses to create natural patterns of movement among the tree. More info
See in Glossary and Particle System Force Fields on particles emitted by the system.
For some properties in this section, you can use different modes to set their value. For information on the modes you can use, refer to Vary Particle System properties over time.
| Property | Function |
|---|---|
| Multiplier | Scale value applied to wind zone forces. |
| Influence Filter | Choose whether to include Force Fields based on a Layer MaskA value defining which layers to include or exclude from an operation, such as rendering, collision or your own code. More info See in Glossary, or via an explicit List. |
| List | Define an explicit list of Force Fields that can affect this Particle System. This appears when the Influence Filter is set to List. |
| Influence Mask | Use a Layer Mask to determine which Force Fields affect this Particle System. This appears when the Influence Filter is set to Layer Mask. This property has the following options:
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