Once you create your audio DSP plug-in and customize your GUI to your liking, you can build your file and import it into Unity.
You must implement your plug-ins as a dynamic library for your preferred platform. Unlike with scripts, any platform that you want to support must be able to compile this file, along with platform-specific optimizations.
For information about how to build your plug-in into a library file for each platform, refer to Building plug-ins for desktop platforms.
audioplugin-myplugin.dll
Unlike other native plug-ins, Unity needs to load audio plug-ins before it creates any mixer assets that might need effects from a plug-in. But Unity doesn’t do this by default.
Add the prefix “audioplugin” to the name of your DLL file so that the Unity Editor detects and adds your plug-in to a list of plug-ins that Unity automatically loads as the build starts.
Click and drag your plug-in library file into the Asset folder of your Unity project. Unity automatically installs your plug-in and it is ready to use.
Native audio plug-ins use the same scheme as other native or managed plug-ins: You must use the plug-in importer Inspector to associate your plug-in with your preferred platforms. For more information, refer to Plugin Inspector.
Audio SpatializerA plug-in that changes the way audio is transmitted from an audio source into the surrounding space. It takes the source and regulates the gains of the left and right ear contributions based on the distance and angle between the AudioListener and the AudioSource. More info
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