Approaches and techniques for working with 2D joints in Unity.
| Page | Description |
|---|---|
| Introduction to 2D joints | Understand the fundamental concepts of 2D joints. |
| 2D joint constraints | Understand the constraints of using 2D joints. |
| Distance Joint 2D | Techniques and resources for working with Distance Joint 2D components. |
| Fixed Joint 2DA 2D joint type which is completely constrained, allowing two objects to be held together. Implemented as a spring so some small motion may still occur. More info See in Glossary |
Techniques and resources for working with Fixed Joint 2D components. |
| Friction Joint 2D | Techniques and resources for working with Friction Joint 2D components. |
| Hinge Joint 2D | Techniques and resources for working with Hinge Joint 2D components. |
| Relative Joint 2DA 2D joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other’s location. Use this joint to keep two objects offset from each other, at a position and angle you decide More info See in Glossary |
Techniques and resources for working with Relative Joint 2D components. |
| Slider Joint 2D | Techniques and resources for working with Slider Joint 2D components. |
| Spring Joint 2D | Techniques and resources for working with Spring Joint 2D components. |
| Target Joint 2D | Techniques and resources for working with Target Joint 2D components. |
| Wheel Joint 2D | Techniques and resources for working with Wheel Joint 2D components. |