Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

GameWindowCreationSettings

class in UnityEngine.Windowing

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Description

Settings used to configure the properties of a new game window.

This class contains configuration parameters for creating a new window using GameWindowManager.Create. You can specify window attributes such as title, dimensions, position, display target, and fullscreen mode. This API is currently available only in EmbeddedLinux and QNX platforms.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Windowing;

public class CreateWindowExample : MonoBehaviour { List<DisplayInfo> displayInfos = new List<DisplayInfo>(); void Start() { DisplayInfo.GetLayout(displayInfos); var settings = new GameWindowCreationSettings( title: "Second Window", width: 600, height: 400, position: new Vector2Int(0, 0), cameraDisplayIndex: 1, displayInfo: displayInfos[0], fullScreenMode: FullScreenMode.Windowed, resizable: false ); var op = GameWindowManager.Create(settings); op.completed += (AsyncOperation o) => { Debug.Log("Window Created: {op.window.GetTitle()}"); }; } }

Properties

Property Description
cameraDisplayIndexThe display index that the camera should render to.
displayInfoInformation about the display where the window will be created.
fullScreenModeThe fullscreen mode for the window.
heightThe height of the window in pixels.
positionThe position of the window relative to the top-left corner of the display.
resizableDetermines whether the window can be resized by the user.
titleThe title text displayed in the window's title bar.
widthThe width of the window in pixels.