Version: Unity 6.6 (6000.6)
LanguageEnglish
  • C#

ExplosionDefinition

struct in Unity.U2D.Physics

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Description

Used to define the parameters when using PhysicsWorld.Explode.

Static Properties

Property Description
defaultDefinition Create a default explode definition.
MaxImpulse The maximum magnitude allowed for PhysicsWorld.ExplosionDefinition.impulsePerLength. Larger magnitudes have no useful effect because body speeds are capped each simulation step, so values are clamped into this range.

Properties

Property Description
falloff The falloff distance beyond the radius. Impulse is reduced to zero at this distance.
hitCategories The categories that will produce hits.
impulsePerLength Impulse per unit length. This applies an impulse according to the shape perimeter that is facing the explosion. Explosions only apply to circles, capsules, and polygons. This may be negative for implosions. The magnitude is clamped to PhysicsWorld.ExplosionDefinition.MaxImpulse.
position The center of the explosion in world space.
radius The radius of the explosion.

Constructors

Constructor Description
PhysicsWorld.ExplosionDefinition Create a default explode definition.