Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
The maximum magnitude allowed for PhysicsWorld.ExplosionDefinition.impulsePerLength.
Larger magnitudes have no useful effect because body speeds are capped each simulation step, so values are clamped into this range.