| Parameter | Description |
|---|---|
| wire | The wire on which to stop the animation. |
Stops the looping animation on the referenced wire.
Stop a flow animation that was previously started on a wire using <see cref="Unity.GraphToolkit.Editor.GraphVisualization.GraphMotion.Play" />.
WireReference wire = context.GetWireReference(outputPortID, inputPortID); context.Motion.Stop(wire);
| Parameter | Description |
|---|---|
| node | The node on which to stop the animation. |
Stops the looping animation on the referenced node's accent and hides it.
If a fill amount has been set on the node (either via NodeReference.FillAmount or via the node model's FillAmount property), the bar remains visible at that fill amount instead. Throws ArgumentException when doesn't correspond to a node in the current session.
NodeReference nodeRef = context.GetNodeReference(nodeID); context.Motion.Play(nodeRef, animationSpeed: 1f); // Later, stop the animation. context.Motion.Stop(nodeRef);