Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

GraphMotion.Stop

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Declaration

public void Stop(NodeReference node);

Parameters

Parameter Description
node The node on which to stop the animation.

Description

Stops the looping animation on the referenced node's accent and hides it.

If a fill amount has been set on the node (either via NodeReference.FillAmount or via the node model's FillAmount property), the bar remains visible at that fill amount instead. Throws ArgumentException when doesn't correspond to a node in the current session.

 NodeReference nodeRef = context.GetNodeReference(nodeID);
 context.Motion.Play(nodeRef, animationSpeed: 1f);
 // Later, stop the animation.
 context.Motion.Stop(nodeRef);