Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Context.GetWireReference

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Declaration

public WireReference GetWireReference(Hash128 outputPortID, Hash128 inputPortID);

Parameters

Parameter Description
outputPortID The unique identifier of the output port at the start of the connection.
inputPortID The unique identifier of the input port at the end of the connection.

Returns

WireReference A WireReference that targets the wire identified by and within this Context.

Description

Returns a WireReference that identifies the node with the given ID within this visualization context.

The returned WireReference is only meaningful for this Context and references the wire by its port IDs rather than by direct lookup. The wire does not need to exist in the current graph canvas at the time of this call. Throws ObjectDisposedException when you access this property after you call Context.Dispose on the context. Throws ArgumentException when you provide an invalid or .

 WireReference wireRef = context.GetWireReference(outputPortID, inputPortID);
 wireRef.IsDashed = true;