Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vst1_s8

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void vst1_s8(sbyte* a0, v64 a1);

Parameters

Parameter Description
a0 f16 a0
a0 f16 a0
a0 f16 a0
a0 f16 a0
a0 Pointer to the address to load from
a0 Pointer to the address to load from
a0 128-bit vector a0
a0 128-bit vector a0
a0 Pointer to the address to store to
a1 64-bit vector a1
a0 Pointer to the address to store to
a1 128-bit vector a1
a0 Pointer to the address to store to
a1 64-bit vector a1

Returns

void 64-bit vector

Description

Store multiple single-element structures from one, two, three, or four registers. This instruction stores elements to memory from one, two, three, or four SIMD&FP registers, without interleaving. Every element of each register is stored.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: ST1 {Vt.8B},[Xn]