Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vset_lane_u64

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static v64 vset_lane_u64(ulong a0, v64 a1, int a2);

Parameters

Parameter Description
a0 UInt64 a0
a1 64-bit vector a1
a2 Lane index to a1. Must be an immediate in the range of [0..0]

Returns

v64 64-bit vector

Description

Insert vector element from another vector element. This instruction copies the vector element of the source SIMD&FP register to the specified vector element of the destination SIMD&FP register.This instruction can insert data into individual elements within a SIMD&FP register without clearing the remaining bits to zero.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: MOV Vd.D[lane],Rn