Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vqrdmlah_s32

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Declaration

public static v64 vqrdmlah_s32(v64 a0, v64 a1, v64 a2);

Parameters

Parameter Description
a0 64-bit vector a0
a1 64-bit vector a1
a2 64-bit vector a2

Returns

v64 64-bit vector

Description

Signed Saturating Rounding Doubling Multiply Accumulate returning High Half (by element). This instruction multiplies the vector elements of the first source SIMD&FP register with the value of a vector element of the second source SIMD&FP register without saturating the multiply results, doubles the results, and accumulates the most significant half of the final results with the vector elements of the destination SIMD&FP register. The results are rounded.If any of the results overflow, they are saturated. The cumulative saturation bit, FPSR.QC, is set if saturation occurs.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQRDMLAH Vd.2S,Vn.2S,Vm.2S