Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vqdmull_s32

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Declaration

public static v128 vqdmull_s32(v64 a0, v64 a1);

Parameters

Parameter Description
a0 64-bit vector a0
a1 64-bit vector a1

Returns

v128 128-bit vector

Description

Signed saturating Doubling Multiply Long (by element). This instruction multiplies each vector element in the lower or upper half of the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register, doubles the results, places the final results in a vector, and writes the vector to the destination SIMD&FP register. All the values in this instruction are signed integer values.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.The SQDMULL instruction extracts the first source vector from the lower half of the first source register, while the SQDMULL2 instruction extracts the first source vector from the upper half of the first source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQDMULL Vd.2D,Vn.2S,Vm.2S