Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vmull_laneq_u32

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Declaration

public static v128 vmull_laneq_u32(v64 a0, v128 a1, int a2);

Parameters

Parameter Description
a0 64-bit vector a0
a1 128-bit vector a1
a2 Lane index to a1. Must be an immediate in the range of [0..3]

Returns

v128 128-bit vector

Description

Unsigned Multiply Long (vector, by element). This instruction multiplies each vector element in the lower or upper half of the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register, places the results in a vector, and writes the vector to the destination SIMD&FP register. The destination vector elements are twice as long as the elements that are multiplied.The UMULL instruction extracts vector elements from the lower half of the first source register, while the UMULL2 instruction extracts vector elements from the upper half of the first source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UMULL Vd.2D,Vn.2S,Vm.S[lane]