Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vmaxnm_f64

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Declaration

public static v64 vmaxnm_f64(v64 a0, v64 a1);

Parameters

Parameter Description
a0 64-bit vector a0
a1 64-bit vector a1

Returns

v64 64-bit vector

Description

Floating-point Maximum Number (vector). This instruction compares corresponding vector elements in the two source SIMD&FP registers, writes the larger of the two floating-point values into a vector, and writes the vector to the destination SIMD&FP register.NaNs are handled according to the IEEE 754-2008 standard. If one vector element is numeric and the other is a quiet NaN, the result placed in the vector is the numerical value, otherwise the result is identical to FMAX (scalar).This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMAXNM Dd,Dn,Dm