Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Arm.Neon.vaddw_u32

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Declaration

public static v128 vaddw_u32(v128 a0, v64 a1);

Parameters

Parameter Description
a0 128-bit vector a0
a1 64-bit vector a1

Returns

v128 128-bit vector

Description

Unsigned Add Wide. This instruction adds the vector elements of the first source SIMD&FP register to the corresponding vector elements in the lower or upper half of the second source SIMD&FP register, places the result in a vector, and writes the vector to the SIMD&FP destination register. The vector elements of the destination register and the first source register are twice as long as the vector elements of the second source register. All the values in this instruction are unsigned integer values.The UADDW instruction extracts vector elements from the lower half of the second source register, while the UADDW2 instruction extracts vector elements from the upper half of the second source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UADDW Vd.2D,Vn.2D,Vm.2S