Version: Unity 6.6 Alpha (6000.6)
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PanelSettings.extraVertexChannels

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public ExtraVertexChannels extraVertexChannels;

Description

Optional per-vertex channels that custom ShaderGraph shaders attached to this panel can read.

Adds GPU memory per vertex for the enabled channels. Leave at ExtraVertexChannels.None unless a shader requires the extra data. Changing this setting after initialization rebuilds the panel's render chain.

Additional resources: UIMesh