Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

ExtraVertexChannels

enumeration

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Description

Optional per-vertex channels that a UI Toolkit panel can opt into for use by custom shaders.

Each flag's value equals 1 << (int)VertexAttribute.X for the matching semantic.

Properties

Property Description
NoneNo optional channels.
TexCoord1TEXCOORD1 (float4).
TexCoord2TEXCOORD2 (float4).
TexCoord3TEXCOORD3 (float4).
NormalNORMAL (float3 in the public API; padded to float4 on the GPU).
TangentTANGENT (float4, .w = handedness).