Version: Unity 6.6 Alpha (6000.6)
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IPanel.extraVertexChannels

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public ExtraVertexChannels extraVertexChannels;

Description

Optional per-vertex channels that custom ShaderGraph shaders can read from this panel.

Modifying this property rebuilds the rendering commands and meshes so that the new GPU vertex layout takes effect. Defaults to ExtraVertexChannels.None; leave it at the default unless a custom shader requires the additional channels.