Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

DrawData.SetMesh

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Declaration

public void SetMesh(ref UIMesh mesh);

Description

Replace this draw's entire geometry in a single call: vertices, indices, and all extras channels.


Atomic: all fields update together, so cross-field length invariants are guaranteed. Prefer this over per-slice setters when resizing the entire mesh.

Validation: every non-empty extras slice in must have length equal to mesh.vertices.Length, AND its channel must be enabled on the panel's ExtraVertexChannels mask. mesh.indices.Length must be a multiple of 3. If any check fails the call is rejected (this draw stays unchanged) and an error is logged.

Metadata (renderType, phase, texture, userData) is preserved.