The total number of frames since the start of the game (Read Only).
This value starts at 0 and increases by 1 on each Update phase.
Internally, Unity uses a 64 bit integer which it downcasts to 32 bits when this is called, and discards the most significant (i.e. top) 32 bits.
using UnityEngine;
public class Example : MonoBehaviour { // Ensures RecalculateValue only performs // its operations once per frame. static private int lastRecalculation = -1;
static void RecalculateValue() { if (lastRecalculation == Time.frameCount) return;
// Mark that we've processed for this frame lastRecalculation = Time.frameCount;
// Process data only once per frame // ProcessData.AndDoSomeCalculations(); } }
Note: frameCount starts once all Awake functions have finished. The frameCount value is undefined during Awake functions.