bool true if validation was requested; otherwise false.
Returns whether graphics API validation was requested via a backend-specific command line argument (for example, -force-d3d12-debug-as-errors on Direct3D 12).
A return value of true doesn't guarantee that validation is actually running. Use GraphicsApiValidation.IsValidationActive to confirm the debug layer initialized successfully.
using UnityEngine; using UnityEngine.Rendering;
public class Example : MonoBehaviour { void WarnIfRequestedButInactive() { if (GraphicsApiValidation.IsValidationRequested() && !GraphicsApiValidation.IsValidationActive()) Debug.LogWarning("Graphics API validation was requested but the debug layer failed to initialize."); } }