| Parameter | Description |
|---|---|
| isConvex | True to configure convex collision mesh data, false to configure triangle collision mesh data. |
| preBake | True to enable pre-baking of the specified collision type, false to disable it. |
Enables or disables pre-baking of collision mesh data during player build for all imported meshes.
This method allows you to control whether convex or triangle collision mesh data should be pre-baked during player build for all the imported meshes of that model. Pre-baked collision mesh data improves runtime performance when the mesh is used with a MeshCollider component.
When collision mesh data is not pre-baked, Unity generates the collision representation at runtime, which may impact performance.
Additional resources: HasPreBakeCollisionMesh, MeshCollider.