| Parameter | Description |
|---|---|
| isConvex | True to check for convex collision mesh data, false to check for triangle collision mesh data. |
bool Returns true if the specified collision type should be pre-baked during player build, false otherwise.
Checks if collision mesh data of the specified type should be pre-baked during player build for all imported meshes.
This method allows you to query whether convex or triangle collision mesh data will be pre-baked during player build for all the imported meshes of that model. Pre-baked collision mesh data improves runtime performance when the mesh is used with a MeshCollider component. Additional resources: SetPreBakeCollisionMesh, MeshCollider.