Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

ModelImporter.HasPreBakeCollisionMesh

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Declaration

public bool HasPreBakeCollisionMesh(bool isConvex);

Parameters

Parameter Description
isConvex True to check for convex collision mesh data, false to check for triangle collision mesh data.

Returns

bool Returns true if the specified collision type should be pre-baked during player build, false otherwise.

Description

Checks if collision mesh data of the specified type should be pre-baked during player build for all imported meshes.

This method allows you to query whether convex or triangle collision mesh data will be pre-baked during player build for all the imported meshes of that model. Pre-baked collision mesh data improves runtime performance when the mesh is used with a MeshCollider component. Additional resources: SetPreBakeCollisionMesh, MeshCollider.