Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

FFTWindow.Rectangular

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Rectangular (no) window for FFT spectrum analysis.

Window function: W[n] = 1.0 (no tapering), where n is the sample index and N is the window length.

Pass this value to the window parameter of AudioListener.GetSpectrumData or AudioSource.GetSpectrumData. Unity still applies this unity window before the FFT.

The rectangular window preserves the full sample block and gives the narrowest effective main lobe, but it has the most spectral leakage. Use it for quick visualization or when neighboring bins bleeding into each other is acceptable. For analysis where peaks must be distinct, prefer FFTWindow.Hamming, FFTWindow.Hanning, or a Blackman-family window.

Additional resources: FFTWindow, FFTWindow.Hamming.