Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

FFTWindow.Hanning

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Hanning (Hann) window for FFT spectrum analysis.

Window function: W[n] = 0.5 * (1.0 - cos(2π * n/N)), where n is the sample index and N is the window length. This is also known as the Hann window.

Pass this value to the window parameter of AudioListener.GetSpectrumData or AudioSource.GetSpectrumData. The window is applied before the FFT to reduce spectral leakage between frequency bins.

The Hanning window is a common general-purpose raised-cosine window, similar to FFTWindow.Hamming. Use Hanning when you want smooth tapering at the block edges; compare with Hamming if you need slightly different sidelobe behavior. For stronger leakage control, use FFTWindow.Blackman or FFTWindow.BlackmanHarris.

Additional resources: FFTWindow, FFTWindow.Hamming.