Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Canvas.BatchingInterval.AlwaysUpdate

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Description

Updates canvases for batching on every update, even when rendering is not required.

Use this option to update canvas batching independently from rendering. For example, when you use OnDemandRendering, batching updates run on every frame, even when rendering is skipped. This applies only at runtime in Player builds and has no effect in the Editor.