Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

NamedBuildTarget

struct in UnityEditor.Build

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Description

Identifies which platform's build settings an API applies to.

Use BuildTarget to choose the platform output to build. Use NamedBuildTarget to choose which platform's settings to read or change.

Static Properties

Property Description
AndroidAndroid.
EmbeddedLinuxEmbeddedLinux.
iOSiOS.
LinuxHeadlessSimulationLinuxHeadlessSimulation.
NintendoSwitchNintendo Switch.
NintendoSwitch2Nintendo Switch 2.
PS4PS4.
PS5PS5.
QNXQNX.
ServerServer.
StandaloneDesktop Standalone.
tvOSTvOS.
UnknownAn unknown or unspecified named build target, typically used as a placeholder.
VisionOSApple visionOS.
WebGLWebGL.
WindowsStoreAppsWindows Store Apps.
XboxOneXbox One.

Properties

Property Description
TargetNameName of the build target.

Public Methods

Method Description
CompareTo Determines the sorting relation of another NamedBuildTarget's target name to the current instance.
Equals Returns true if the given object type and target name is exactly equal to this type and target name.
GetHashCode Returns a hash code for the current NamedBuildTarget's target name.
ToBuildTargetGroupReturns the appropriate BuildTargetGroup that corresponds to the specified NamedBuildTarget.

Static Methods

Method Description
FromBuildTargetGroupReturns the appropriate NamedBuildTarget that corresponds to the specified BuildTargetGroup.