Returns the speaker mode capability of the current audio driver. (Read Only)
using UnityEngine;
public class DriverCapabilitiesExample : MonoBehaviour { void Start() { // Request the highest speaker mode supported by the current audio driver. AudioConfiguration config = AudioSettings.GetConfiguration(); config.speakerMode = AudioSettings.driverCapabilities; if (!AudioSettings.Reset(config)) Debug.LogWarning("Failed to apply speaker mode from driver capabilities."); } }