| Parameter | Description |
|---|---|
| parameters | A list of parameters for the export operation. Refer to Additional resources: ExportPackageParameters |
Exports assets using the parameters argument.
Additional resources: ExportPackageParameters for information on parameters that gets exported.
using System.Collections.Generic; using UnityEditor; using UnityEditor.AssetPackage; using UnityEngine;
public class AssetPackageExamples : MonoBehaviour { [MenuItem("AssetPackage/Export")] static void Export() { var exportedPackageAssetList = new List<string>(); //Find all shaders that have "Surface" in their names and add them to the list foreach (var guid in AssetDatabase.FindAssets("t:Shader Surface", new []{"Assets/Shaders"})) { var path = AssetDatabase.GUIDToAssetPath(guid); exportedPackageAssetList.Add(path); }
//Add Prefabs folder into the asset list exportedPackageAssetList.Add("Assets/Prefabs"); //Export Shaders and Prefabs with their dependencies into a .unitypackage Package.Export(new ExportPackageParameters(exportedPackageAssetList.ToArray(), "ShadersAndPrefabsWithDependencies.unitypackage", CloudProjectSettings.organizationKey, ExportPackageOptions.Recurse | ExportPackageOptions.IncludeDependencies)); } }