Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

Package.Export

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Declaration

public static void Export(ExportPackageParameters parameters);

Parameters

Parameter Description
parameters A list of parameters for the export operation. Refer to Additional resources: ExportPackageParameters

Description

Exports assets using the parameters argument.

Additional resources: ExportPackageParameters for information on parameters that gets exported.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.AssetPackage;
using UnityEngine;

public class AssetPackageExamples : MonoBehaviour { [MenuItem("AssetPackage/Export")] static void Export() { var exportedPackageAssetList = new List<string>(); //Find all shaders that have "Surface" in their names and add them to the list foreach (var guid in AssetDatabase.FindAssets("t:Shader Surface", new []{"Assets/Shaders"})) { var path = AssetDatabase.GUIDToAssetPath(guid); exportedPackageAssetList.Add(path); }

//Add Prefabs folder into the asset list exportedPackageAssetList.Add("Assets/Prefabs"); //Export Shaders and Prefabs with their dependencies into a .unitypackage Package.Export(new ExportPackageParameters(exportedPackageAssetList.ToArray(), "ShadersAndPrefabsWithDependencies.unitypackage", CloudProjectSettings.organizationKey, ExportPackageOptions.Recurse | ExportPackageOptions.IncludeDependencies)); } }