Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

CurrentAssemblies.LoadFromPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Assembly LoadFromPath(string assemblyPath);

Parameters

Parameter Description
assemblyPath The fully qualified path of the assembly.

Returns

Assembly The loaded assembly.

Description

Loads an assembly from the specified file path.

Unity automatically loads script assemblies and managed plug-ins. To load any other assemblies from a file, use this API. This is a safer alternative to .NET's Assembly.LoadFrom(string) in the Unity context. Unlike Assembly.LoadFrom, assemblies loaded with this API are guaranteed to work correctly with code reload.

Additional resources: CurrentAssemblies.LoadFromBytes.

using UnityEditor;
using UnityEngine;
using UnityEngine.Assemblies;

public class AssemblyLoadingFromPath { [MenuItem("Test/Load Assembly From Path")] static void LoadAssemblyFromPath() { var assembly = CurrentAssemblies.LoadFromPath(@"C:\Some\Path\To\TheAssembly.dll"); Debug.Log(assembly.FullName); } }