When you create a Configure the Meta Quest build profile, Unity pre-configures some specific Player and Quality settings. To access Player settings, click the Player Settings button at the top of the Meta Quest Build Profile page.
The following table outlines the default overridden Player settings for the Meta Quest build profile:
| Setting | Default value |
|---|---|
| Graphics API | Vulkan |
| Minimal Android API Level | Android 10.0 (API level 29) |
| Target API level | Android 12L (API level 32) |
| Scripting BackendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info See in Glossary |
IL2CPP |
| Target Architecture | ARM64 |
| Stereo Rendering Path | Instancing |
To access quality settings, click the Player Settings button at the top of the Meta Quest Build Profile page and select Quality from the left-hand menu. The following table outlines the default overridden Quality Settings for the Meta Quest build profile:
| Setting | Default value |
|---|---|
| Anisotropic Filtering | Per Texture |
| Quality Level | A new Meta Quest (Build Profile) option |
When you enable the Meta Quest build profile, Unity enables some automatic shader optimizations to reduce GPU frame time. You can also configure additional optimizations as outlined in Shader optimizations for Meta Quest.