Version: Unity 6.6 Beta (6000.6)
Language : English
Configure the Meta Quest build profile
Packages and templates for Meta Quest development

Meta Quest build profile settings reference

When you create a Configure the Meta Quest build profile, Unity pre-configures some specific Player and Quality settings. To access Player settings, click the Player Settings button at the top of the Meta Quest Build Profile page.

Default settings reference

The following table outlines the default overridden Player settings for the Meta Quest build profile:

Setting Default value
Graphics API Vulkan
Minimal Android API Level Android 10.0 (API level 29)
Target API level Android 12L (API level 32)
Scripting BackendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary
IL2CPP
Target Architecture ARM64
Stereo Rendering Path Instancing

To access quality settings, click the Player Settings button at the top of the Meta Quest Build Profile page and select Quality from the left-hand menu. The following table outlines the default overridden Quality Settings for the Meta Quest build profile:

Setting Default value
Anisotropic Filtering Per Texture
Quality Level A new Meta Quest (Build Profile) option

Build profile shader optimizations

When you enable the Meta Quest build profile, Unity enables some automatic shader optimizations to reduce GPU frame time. You can also configure additional optimizations as outlined in Shader optimizations for Meta Quest.

Additional resources

Configure the Meta Quest build profile
Packages and templates for Meta Quest development