Version: Unity 6.6 Alpha (6000.6)
Language : English
Secondary Textures tab reference for the Sprite Editor window
Tilemaps

2D Profiler module reference

The 2D module in the Profiler window displays statistics about how many spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
Unity renders and which sprite atlases it uses.

To open the Profiler module, follow these steps:

  1. From the main menu select Window > Analysis > Profiler.
  2. Select the Profiler Modules dropdown, then enable 2D.

Chart categories

The chart in the 2D module displays the following categories.

Chart Description
Sprite Count The number of sprites Unity loads in the selected frame, including culled sprites.
SpriteAtlas Count The number of sprite atlases Unity loads in the selected frame, whether Unity uses them or not.
Sprites rendered The number of sprites Unity renders in the selected frame, excluding culled sprites.
SpriteAtlases rendered The number of sprite atlases Unity uses in the selected frame.

Module details pane

The details pane of the 2D module displays the following properties.

Property Description
Name The name of the sprite atlas (), sprite (), or texture () Unity renders.
Sprites The number of sprites Unity renders, excluding culled sprites. This property is displayed only if the item is a sprite atlasGraphics: A utility that packs several sprite textures tightly together within a single texture known as an atlas. More info. 2D: A texture that is composed of several smaller textures. Also referred to as a texture atlas, image sprite, sprite sheet or packed texture. More info.
See in Glossary
or a texture.
Textures The number of textures in the sprite atlas, also known as pages. This property is displayed only if the item is a sprite atlas.
Usage The percentage of the sprite atlas or texture Unity uses for rendering. A low percentage indicates wasted texture space. For more information, refer to Create a sprite atlas, and Get started with the Sprite Atlas Analyzer in the 2D Tooling package.

Additional resources

Secondary Textures tab reference for the Sprite Editor window
Tilemaps