Version: Unity 6.6 Alpha (6000.6)
Language : English
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Build Pipeline project settings reference

View and edit the settings to configure how Unity stores and retains build history.

To open these settings, go to Edit > Project Settings > Analysis > Build Pipeline.

These settings are stored per-user, per-project in UserSettings/BuildPipelineSettings.asset.

To view the contents of the Build History, open the Build Analysis window (Window > Analysis > Build Analysis).

Build Pipeline settings

The Build Pipeline project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
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contain the following settings.

Setting Description
Build History Folder Path Sets the folder where Unity stores build history data. By default, this is Library/BuildHistory. Unity generates this folder when you start a build and it contains metadata related to the build process. Select Change Build History Path to perform the following operations:
  • Change Build History Folder Location: Opens a dialog to select a different folder for the build history. Specifying a new location doesn’t move any existing build history files.
  • Show in Explorer (Windows) Reveal in Finder (macOS) Open Containing Folder (Linux): Opens a file browser window in the build history folder.
  • Reset Build History folder Location: Reverts the build history folder to Library/BuildHistory.
Build History Limit Sets the maximum number of builds to retain in Build History. When a new build pushes the count over this limit, the oldest entries are removed at the start of the next build. The minimum value is 1. Changes take effect on the next build; existing history is not pruned when this value is changed.

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