Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
For more information, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for changing how materials look by configuring the properties of the Standard ShaderA program that runs on the GPU. More info
See in Glossary.
| Page | Description |
|---|---|
| Make a material transparent | To make a material transparent, use the Albedo property. |
| Set the color of a material | To adjust the color of a material, use the Albedo property or assign a texture. |
| Configure edge reflections (Fresnel effect) | Make surfaces more realistic by creating reflections at grazing angles. |
| Set the Rendering Mode using a script | Check and replicate the changes Unity makes when you change the Rendering Mode property. |