| Parameter | Description |
|---|---|
| point | The point used to check overlap. This must be in world-space. |
| filter | The filter to control what results are returned. |
| allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldOverlapResult> The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided point. This first converts the shape to a ShapeProxy and uses PhysicsWorld.TestOverlapShapeProxy. See QueryFilter, WorldOverlapResult and Collections.Allocator.
| Parameter | Description |
|---|---|
| points | The points used to check overlap. These must be in world-space. |
| filter | The filter to control what results are returned. |
| allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldOverlapResult> The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided point(s). This first converts the shape to a ShapeProxy and uses PhysicsWorld.TestOverlapShapeProxy. See QueryFilter, WorldOverlapResult and Collections.Allocator.