Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

ShapeProxy

struct in Unity.U2D.Physics

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Description

A proxy of a shape in a generic form suited to representing all support shape types. You can provide between 1 and PhysicsConstants.MaxPolygonVerticesand a radius.

To create a proxy, simply provide the geometry to the constructor.

Properties

Property Description
capsuleGeometry Get a CapsuleGeometry from the shape proxy. The PhysicsShape.ShapeProxy.count must be 2.
circleGeometry Get a CircleGeometry from the shape proxy. The PhysicsShape.ShapeProxy.count must be 1.
count The number of vertices.
isValid Check if the shape proxy is valid.
polygonGeometry Get a PolygonGeometry from the shape proxy.
radius The radius around the vertices.
segmentGeometry Get a SegmentGeometry from the shape proxy. The PhysicsShape.ShapeProxy.count must be 2.
shapeType The shape type represented.
vertices The shape vertices.

Constructors

Constructor Description
PhysicsShape.ShapeProxy Create a shape proxy representing a single point.

Public Methods

Method Description
AsSpan Get the convex-hull vertices as a span.