Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsWorld.DrawShapeProxy

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Declaration

public void DrawShapeProxy(ShapeProxy shapeProxy, PhysicsTransform transform, Color color, float lifetime, DrawFillOptions drawFillOptions);

Parameters

Parameter Description
shapeProxy The ShapeProxy to draw.
transform The transform to use on the specified points.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.

Description

Draw a ShapeProxy.


Declaration

public void DrawShapeProxy(ReadOnlySpan<ShapeProxy> shapeProxies, PhysicsTransform transform, Color color, float lifetime, DrawFillOptions drawFillOptions);

Parameters

Parameter Description
shapeProxies The ShapeProxies to draw.
transform The transform to use on the specified points.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.

Description

Draw the specified span of ShapeProxy.