Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsWorld.DrawQueryCastShapeProxy

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Declaration

public void DrawQueryCastShapeProxy(ShapeProxy shapeProxy, Vector2 translation, Color color, float lifetime, DrawFillOptions drawFillOptions, bool drawEnd);

Parameters

Parameter Description
shapeProxy The shape proxy to use. This must be in world-space.
translation The translation relative to the shape proxy defining the direction the shape proxy will move through the world.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawFillOptions Controls what aspects of the primitive is drawn.
drawEnd Whether to draw the shape proxy at the end of the translation or not.

Description

Draw the PhysicsWorld.CastShapeProxy query input.