Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsShape.CreateShapeProxy

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Declaration

public ShapeProxy CreateShapeProxy(bool useWorldSpace);

Parameters

Parameter Description
useWorldSpace Whether to create the shape proxy in world-space or not. World-space will transform by the body origin the shape is attached to.

Description

Create a shape proxy from the shape.