Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

math.rotation

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Declaration

public static quaternion rotation(float3x3 m);

Parameters

Parameter Description
m Matrix to extract rotation from

Returns

quaternion Extracted rotation

Description

Extracts the rotation from a matrix.

This method supports any type of rotation matrix: if the matrix has a non uniform scale you should use this method.