A 3x3 matrix of floats.
| Property | Description |
|---|---|
| identity | float3x3 identity transform. |
| zero | float3x3 zero value. |
| Property | Description |
|---|---|
| c0 | Column 0 of the matrix. |
| c1 | Column 1 of the matrix. |
| c2 | Column 2 of the matrix. |
| this[int] | Returns the float3 element at a specified index. |
| Constructor | Description |
|---|---|
| float3x3 | Constructs a float3x3 matrix from three float3 vectors. |
| Method | Description |
|---|---|
| Equals | Returns true if the float3x3 is equal to a given float3x3, false otherwise. |
| GetHashCode | Returns a hash code for the float3x3. |
| ToString | Returns a string representation of the float3x3. |
| Method | Description |
|---|---|
| AxisAngle | Returns a float3x3 matrix representing a rotation around a unit axis by an angle in radians. The rotation direction is clockwise when looking along the rotation axis towards the origin. |
| Euler | Returns a float3x3 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...). |
| EulerXYZ | Returns a float3x3 rotation matrix constructed by first performing a rotation around the x-axis, then the y-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. |
| EulerXZY | Returns a float3x3 rotation matrix constructed by first performing a rotation around the x-axis, then the z-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. |
| EulerYXZ | Returns a float3x3 rotation matrix constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. |
| EulerYZX | Returns a float3x3 rotation matrix constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. |
| EulerZXY | Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity. |
| EulerZYX | Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. |
| LookRotation | Returns a float3x3 view rotation matrix given a unit length forward vector and a unit length up vector. The two input vectors are assumed to be unit length and not collinear. If these assumptions are not met use float3x3.LookRotationSafe instead. |
| LookRotationSafe | Returns a float3x3 view rotation matrix given a forward vector and an up vector. The two input vectors are not assumed to be unit length. If the magnitude of either of the vectors is so extreme that the calculation cannot be carried out reliably or the vectors are collinear, the identity will be returned instead. |
| RotateX | Returns a float3x3 matrix that rotates around the x-axis by a given number of radians. |
| RotateY | Returns a float3x3 matrix that rotates around the y-axis by a given number of radians. |
| RotateZ | Returns a float3x3 matrix that rotates around the z-axis by a given number of radians. |
| Scale | Returns a float3x3 matrix representing a uniform scaling of all axes by s. |
| Operator | Description |
|---|---|
| float3x3 | Implicitly converts a single float value to a float3x3 matrix by assigning it to every component. |
| float3x3 | Explicitly converts a single bool value to a float3x3 matrix by converting it to float and assigning it to every component. |
| float3x3 | Explicitly converts a bool3x3 matrix to a float3x3 matrix by componentwise conversion. |
| float3x3 | Implicitly converts a single int value to a float3x3 matrix by converting it to float and assigning it to every component. |
| float3x3 | Implicitly converts a int3x3 matrix to a float3x3 matrix by componentwise conversion. |
| float3x3 | Implicitly converts a single uint value to a float3x3 matrix by converting it to float and assigning it to every component. |
| float3x3 | Implicitly converts a uint3x3 matrix to a float3x3 matrix by componentwise conversion. |
| float3x3 | Explicitly converts a single double value to a float3x3 matrix by converting it to float and assigning it to every component. |
| float3x3 | Explicitly converts a double3x3 matrix to a float3x3 matrix by componentwise conversion. |
| float3x3 | Converts a float4x4 to a float3x3. |
| operator - | Returns the result of a componentwise subtraction operation on two float3x3 matrices. |
| operator -- | Returns the result of a componentwise decrement operation on a float3x3 matrix. |
| operator != | Returns the result of a componentwise not equal operation on two float3x3 matrices. |
| operator * | Returns the result of a componentwise multiplication operation on two float3x3 matrices. |
| operator / | Returns the result of a componentwise division operation on two float3x3 matrices. |
| operator % | Returns the result of a componentwise modulus operation on two float3x3 matrices. |
| operator + | Returns the result of a componentwise addition operation on two float3x3 matrices. |
| operator + | Returns the result of a componentwise unary plus operation on a float3x3 matrix. |
| operator ++ | Returns the result of a componentwise increment operation on a float3x3 matrix. |
| operator < | Returns the result of a componentwise less than operation on two float3x3 matrices. |
| operator <= | Returns the result of a componentwise less or equal operation on two float3x3 matrices. |
| operator == | Returns the result of a componentwise equality operation on two float3x3 matrices. |
| operator > | Returns the result of a componentwise greater than operation on two float3x3 matrices. |
| operator >= | Returns the result of a componentwise greater or equal operation on two float3x3 matrices. |